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The Jumper

This programme is presented to you by:

E-mail falcoware [at] sibmail [dot] com
Website www.falcoware.com
Games & Entertainment / Arcade
4.6
2015-05-09
9.52
Win 98 / ME / 2000 / XP / 2003 / Vista
Windows 95/98/ME/2000/NT/XP/2003/Vista/W7, 16 MB RAM, Pentium-133 MHz, 2 MB hard disk space
German, English
0 in July / 10 in total
 

Rating: 0/10 (0 votes cast)

 
The Jumper

You play for a cyborg who has a sudden yearning for freedom.
Enough with being an iron guinea pig. To escape, it is necessary to pass from one room of experiences to another, and escape all of them. A small lamp and an artificial jumping limb helps to advance.
But there is more to come... You also need to keep track of time given to pass each level, as well as your level of health which is restored as you pass through each room.
You play for a cyborg who has a sudden yearning for freedom.
Enough with being an iron guinea pig. To escape, it is necessary to pass from one room of experiences to another, and escape all of them. A small lamp and an artificial jumping limb helps to advance.
But there is more to come... You also need to keep track of time given to pass each level, as well as your level of health which is restored as you pass through each room.
You play for a cyborg who has a sudden yearning for freedom.
Enough with being an iron guinea pig. To escape, it is necessary to pass from one room of experiences to another, and escape all of them. A small lamp and an artificial jumping limb helps to advance.
But there is more to come... You also need to keep track of time given to pass each level, as well as your level of health which is restored as you pass through each room.
You play for a cyborg who has a sudden yearning for freedom.
Enough with being an iron guinea pig. To escape, it is necessary to pass from one room of experiences to another, and escape all of them. A small lamp and an artificial jumping limb helps to advance.
But there is more to come... You also need to keep track of time given to pass each level, as well as your level of health which is restored as you pass through each room.
You play for a cyborg who has a sudden yearning for freedom.
Enough with being an iron guinea pig. To escape, it is necessary to pass from one room of experiences to another, and escape all of them. A small lamp and an artificial jumping limb helps to adv

 

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