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The Bad Dream

This programme is presented to you by:

E-mail falcoware [at] sibmail [dot] com
Website www.falcoware.com
Games & Entertainment / Arcade
3.3
2014-08-07
9.69
Win 98 / ME / 2000 / XP / 2003 / Vista
Windows 95/98/ME/2000/NT/XP/2003/Vista/W7, 16 MB RAM, Pentium-133 MHz, 2 MB hard disk space
German, English
0 in July / 7 in total
 

Rating: 0/10 (0 votes cast)

 
The Bad Dream

A 20-year-old boy Matthew Johnson has a problem; nightmares. One day he dreams of a very strange world. With horror, he realizes that he cannot wake up. "What do I do? How do I get out of here?" These questions are swirling in his head. He figured out that his first step is to learn the details of this new reality.
Jump over spikes, avoid lasers and other obstacles. In the end, you will help to save Matthew Johnson.
A 20-year-old boy Matthew Johnson has a problem; nightmares. One day he dreams of a very strange world. With horror, he realizes that he cannot wake up. "What do I do? How do I get out of here?" These questions are swirling in his head. He figured out that his first step is to learn the details of this new reality.
Jump over spikes, avoid lasers and other obstacles. In the end, you will help to save Matthew Johnson.
A 20-year-old boy Matthew Johnson has a problem; nightmares. One day he dreams of a very strange world. With horror, he realizes that he cannot wake up. "What do I do? How do I get out of here?" These questions are swirling in his head. He figured out that his first step is to learn the details of this new reality.
Jump over spikes, avoid lasers and other obstacles. In the end, you will help to save Matthew Johnson.
A 20-year-old boy Matthew Johnson has a problem; nightmares. One day he dreams of a very strange world. With horror, he realizes that he cannot wake up. "What do I do? How do I get out of here?" These questions are swirling in his head. He figured out that his first step is to learn the details of this new reality.
Jump over spikes, avoid lasers and other obstacles. In the end, you will help to save Matthew Johnson.
A 20-year-old boy Matthew Johnson has a problem; nightmares. One day he dreams of a very strange world. With horror, he realizes that he cannot wake up. "What do I do? How do I get out of here?" These questions are swirling in his head. He figured out that his first step is to learn the details o

 

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